|MadSci Network: Computer Science|
Hi John! Right now, the movie industry and the gaming industry are quite separate. Movie production companies have really not ventured into the game development field, although game companies have been employing more and more people from the movie industry to create 'movie-like' games. The way "Movie-based" games get created now, is that a game company buys a license to use the copyrighted material from the movie in their game. This license costs so much, that most game companies don't have a prayer of making back the money they paid for it until a second or third game using the license. To put it another way, production companies make people pay through the nose to use their movie's theme, and in fact many make more money off of licensing than they do off of the original movie. This means they would lose that revenue in the process of putting a quality movie-based game from a successful game company in the same package as their DVD. On the other hand, games are becoming more movie like all the time. This began with "Dragon's Tale" -- the video arcade game way back in the 80's. With "Wing Commander, the movie" it's clear that game companies are trying to move into the movie production market, and for a game company, who already owns the copyright for the material for both the game and the movie, this might be a reality you see very soon. So while you might not see "The Matrix" sequels done this way, you might definitely see something like "Wing Commander" take this approach very soon. Origin - http://www.origin.ea.com/
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