|MadSci Network: Computer Science|
i have always wondered how those video game "guns" worked. an example could be Konami's GUNCON, or those "guns" in some of those arcade games like Virtuacop or lethal enforcers, of for those old school nintendo kids, the gun used in Duckhunt or Hogan's Alley. my theory is, that the computer accepts only pre-programmed lightwaves or certain frequencies-->colors on the screen of the certain targets. once the trigger is pulled, the opto-electronic device is connected to the circuit, and it acts like a photo diode, responding to the colors/lightwaves that the things you should be shooting on the screen have. once it recieves a matching fqcy of light, the diode acts as a closed switch, then the corresponding response from the computer gives you the points (and the dead duck). is my theory even close?
Re: how do videogame 'guns' work?
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