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We all have been taught that objects fall the same when air resistance is not involved. However, in the real world there is always some air resistance. Of course, we could exaggerate the difference of air resistance on the flight, or in this drop of an object, by picking an object that is not very dense and has a relatively low Reynolds number. Reynolds number is a useful quantity when talking about things moving through a fluid.
Reynolds Number = Inertial Forces / Viscous Force
Or in other words, the Reynolds Number is the ratio of the movement to the fluid friction that resists motion. There are a few responses on the effects of air resistance, or drag on the flight of objects keywords like air drag, air resistance, terminal velocity, here are a few that I found relevant to this discussion:
Re:
Can a
bullet mortally wound when coming down from being
fire
Re: How fast trains could posibly run. What are the limiting factors.
Re:
Why
does an ice boat go faster tan the wind that propells it?
Re:
When a pitcher throws a ball, when is the ball at its maximum speed?
Re:
We
have several questions regarding air resistance
Re:
How
fast does rain, hail, and fog strike the ground?
Re:
Speed
and temperature of metorite on impact?
Re:
Sky
Diving
Re: how
would
you figure out how far & high a snowboarder can jump?
I also refer you to a book I often cite: The Physics
of
Baseball by Robert K. Adair. I
got
to imaging it is available through a few public libraries or certainly
online
bookstores. The drag force on a ball is pretty close to
proportional to
the velocity of the ball. I say
velocity because the drag force is always opposed the direction of
motion. However, as the speed increases the
air separates
from the ball more quickly and the drag force drops, i.e. the basic
physical
mechanism changes. Later the drag
rises
again. A physicist or engineer
would
say that there are different regimes of effects that depend on Reynolds
number. The really cool part of drag forces on a ball is that it
depends on how rough the surface is on average. A smooth ball will have more drag than a rough ball, but
only at
speeds greater than around 50 miles per hour according to Adair’s figure
2.1 on
page 8. If I drop a ball from 50 feet and ignore air resistance, how
fast is the ball going when it hits the ground. Speed = Speedinitial + g * time Heightnow -
Heightinitial =
Speedinitial
* time + ˝ g * time2 where Speed is the speed measured in appropriate
units
of length/time, Speedinitial is the start
speed,
for a dropped ball this is zero, g is the local acceleration of
gravity,
and time is the current running time since the ball was dropped
(time =
0 when dropped). I have chosen
down to
be the positive direction. A bigger
positive speed means a faster falling ball.
Since I am using down as positive, let’s set the
Heightinitial
at zero. Our equation reduce to: Heightnow = ˝ g * time2 For the fun of it, let’s work in American/British units
of
feet and seconds and convert to miles per hour later. Using the second equation we can solve for the time it takes
to
fall. timefall = SQRT (2 Heighfall /
g)
=
SQRT (2 * 50 feet / 32 feet/sec2)
= 1.77 seconds Plugging this value into the first equation: Speedatground = 32
feet/second2 *
1.77 seconds
= 56.57 feet /second
= 56.57 feet/second * 1 mile/5280 feet * 3600
seconds/hour = 38.57 miles per
hour The Drag force is going to be given by the simple
formula
(that I will not derive here, but a fluid mechanic text like Fluid
Mechanics
by Pijush K. Kundu in combination with Adair’s book and a general physics
text
will do) Forcedrag = Cd * density *
area *
speed2 where Cd is the coefficient of drag,
density
is density of the fluid (air), area is exposed cross section (pi *
radius2 for a sphere), and speed is the relative speed of the ball
in
the fluid. The book Fluid Mechanics by Pijush K. Kundu, has
a
plot of the coefficient of drag as function of Reynolds number which shows
that
for Reynolds numbers of 103 to 105 the Cd
is
about constant value of ˝ and Adair states that the Cd = ˝ for a
baseball of speeds in the range of 50 mph to 200 mph which. Incidentally, the value of ˝ is value
that
yields the force required to push the column of air out of the way. For much lower Reynolds number the coefficient of drag
is
proportional to 24/(Reynolds number), which means the drag is proportional
to
speed. For low Reynolds Number:
Forcedrag = K * r * viscosity * speed (opposed to
direction of motion)
where K is a constant the value of which doesn’t
matter really here), r is the radius, viscosity is the fluid
friction of the air, and speed is the speed of the ball. For intermediate to high Reynolds Number :
Forcedrag
= ˝* density * pi * radius2 * speed2 (opposed to
direction of motion)
So which is correct?
That depends on the speed of the ball or really the Reynolds
number. The dynamic viscosity of air is tiny with units in
(newtons
*seconds) /meter2 or (pounds * seconds)/ft2. The kinematic viscosity is given in
ft2/sec. From the site
http://www.lmnoeng.com/fluids.
htm
The kinematic viscosity of air is 1.64 x 10-
4 ft2/sec
and the density is 0.00233 slug/ft3. The dynamic viscosity is given by kinematic
viscosity*density =
1.64 x 10-4 ft2/sec * (0.00233 slug /ft3)
=
3.8 10-7 slug /(ft * s) = 3.8 x10-7 pounds *
seconds/ft2. For a bowling
ball
ball of radius 0.1 to 0.5 feet going about 40 feet /second: we get Re = 40 (ft/sec) * 0.5 (ft)
/ 1.64 x 10-4 (ft2/sec) Re = 2.4 x 104 to 120 x
104 which is well into the high Reynolds number range. We should use the drag force
relationship
proportional to speed squared.
During
the fall the system transfers from the low Reynolds number regime to the
high
Re regime. I expect that since we
are
in the high Re regime most of the time that we can deal with just that
equation. I will compute the ratio of drag force to gravity
force. This will tell us how
important
the opposing force of air resistance is compared to gravity. We can take the ratio of the two forces: Forcedrag / Forcegravity = ˝*
density * pi * radius2 * speed2 / mass *
gravity Note that mass * gravity is the weight. For a bowling ball, radius about 0.5 foot, weight of 12
pounds, speed on the order of 30 feet/second Forcedrag / Forcegravity = 0.5 *
0.00233 (slug/ft3) * pi * 0.25 ft2 * 900
(ft2/sec2)/
12 pounds
= 0.069 For a golf ball, radius about 0.1 foot, weight about 0.3
pounds, speed of 30 feet /second Forcedrag
/ Forcegravity = 0.5 * 0.00233 (slug/ft3) * pi *
0.01 ft2
* 900 (ft2/sec2)/ 0.3 pounds =
0.110 For both of these, the air drag is significant, however
the
drag on the bowling ball is slightly less.
Therefore, I expect the bowling ball to hit the ground first by a
small
fraction of a second. I just
picked a
representative speed during the fall of each ball. You could take this argument farther to other speeds,
but
remember the drag changes as speed goes up.
But you could assume it works like this all the time. You could figure out the range of speeds
need for drag to matter. And you
could
figure out the terminal velocity too.
It is the point at which the ratio of forces is 1. According to figure 2.2 in The Physics
of
Baseball, the terminal ratio of drag to weight is equal to 1.0 around 90
mph
for a baseball (or 132 feet/sec).
Which
seems to be pretty close to my values of 114 ft/sec for a bowling ball,
and 90
ft/sec for a golf ball. Note that I didn’t try to solve the exact equation
here. It is difficult to do. It is best solved numerically using
small
time intervals and methods like the Runga-Kutta solution. On the second question,
yes a coin could do some serious hurt on a person from a height of
more
than 50 feet. Sincerely, Tom “Terminal Free Fall” Cull
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